# Assume we are using acceleration control for a spaceship in a game. That is, we regularly have the following updates: .The position is incremented by the time interval multiplied by the velocity. This happens on each draw event. .The velocity is incremented by the time interval multiplied by the acceleration. This happens on each draw event. .The acceleration is periodically incremented by some fixed vector (the same vector for each step). This could happen on keyboard or timer events. .Assume that, initially, the ship is stationary and subject to no acceleration. What sort of trajectory will the spaceship fly in?

## Home » Assume we are using acceleration control for a spaceship in a game. That is, we regularly have the following updates: .The position is incremented by the time interval multiplied by the velocity. This happens on each draw event. .The velocity is incremented by the time interval multiplied by the acceleration. This happens on each draw event. .The acceleration is periodically incremented by some fixed vector (the same vector for each step). This could happen on keyboard or timer events..Assume that, initially, the ship is stationary and subject to no acceleration. What sort of trajectory will the spaceship fly in?

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